What drew you to these old sword-and-sorcery tales? Did you grow up with them? Conan seems to be an obvious influence and you snuck some Fafhrd and Gray Mouser into Crimson Tower. I pencil using a 4H pencil lead and ink with a no. I then draw the layout full-size on 11” x 17” Bristol. I use the script as reference when I draw small layouts of the pages in a sketchbook. I use this as a guide when I write myself a script. I have a notebook where I scribble everything from loose dialogue ideas to numbered and ordered lists of events. What are you currently using to bring Head Lopper to life? I’m always interested in the tools of the trade. As I figure out a few key events I’m filling in the cast and then you’re off trying to connect all your dots. So I feel out what might make a nice change and then I start figuring out what would be fun to do in that setting. I want each volume to have its own unique voice and a big part of that is just what you draw, and changing the setting changes the whole vibe of the book. What’s the most important aspect of putting together a whole new story arc? Where does your discovery process start? I would like to fill in the map at some point as I go along, making Norgal and Agatha visit all the different areas. Is your world of Narschlahn pre-planned or are you creating it as you go along?Īndrew MacLean: I have a big picture idea of how the world works and a very loose map in my head but I let myself make small changes as I go if I come up with better ideas. Kordosh : Each volume of Head Lopper has taken place in a distinct area, with the latest volume set in the city of Venoriah. Read the interview then go buy all the Head Lopper you can find. Head Lopper #9 begins a new story arc for Norgal and Agatha and is out now. During the course of our conversation, which has been edited and condensed for clarity, we discussed his comic making process, convention life and what he’s been reading lately. Andrew MacLean is the artist and writer behind the wonderfully kinetic fantasy comic Head Lopper.
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